A Niche Perk That Can Actually Shift Momentum
Posted: Thu May 08, 2025 3:19 am
After putting in the hours to unlock the Vengeance perk, I can confidently say it’s not for everyone—but in the right hands and with the right mindset, it can be one of the most bo6 bot lobby service satisfying perks in the game.
The key to Vengeance is understanding what it’s for. It’s not about staying alive. It’s about getting back into the fight with force. When you die, you come back stronger—for a brief moment. If you use that moment well, you can flip spawns, clear hardpoints, or shut down campers who just took you out. It’s a momentum-builder. Think of it like a personal “clutch mode” button that only activates after you’ve lost a fight.
I’ve had matches where I was struggling early on, started chaining Vengeance spawns, and suddenly I was topping the leaderboard. It’s amazing for those mid-match comebacks where you just need to push harder and break enemy setups. It also combos well with other fast-recovery tools like Stim Shot and weapons with high mobility like the Jackal PDW or even shotguns.
Of course, the downsides are obvious. If you play slower, the damage boost goes to waste. If you’re stuck spawning far from action (like in Ground War), it’s irrelevant. And yes, the grind is steep. 100,000 XP is no joke, especially since you need to activate the challenge before the XP counts. But for people who already play a lot, it’s a fun side goal with a perk that actually changes how you play.
Bottom line: Vengeance is a high-risk, high-reward perk. It’s not overpowered, but it rewards players who like to stay in the fight. If you’re aggressive, play fast, and know how to capitalize on timing, it’s worth it. If not, you’ll probably be happier sticking with the classics.
The key to Vengeance is understanding what it’s for. It’s not about staying alive. It’s about getting back into the fight with force. When you die, you come back stronger—for a brief moment. If you use that moment well, you can flip spawns, clear hardpoints, or shut down campers who just took you out. It’s a momentum-builder. Think of it like a personal “clutch mode” button that only activates after you’ve lost a fight.
I’ve had matches where I was struggling early on, started chaining Vengeance spawns, and suddenly I was topping the leaderboard. It’s amazing for those mid-match comebacks where you just need to push harder and break enemy setups. It also combos well with other fast-recovery tools like Stim Shot and weapons with high mobility like the Jackal PDW or even shotguns.
Of course, the downsides are obvious. If you play slower, the damage boost goes to waste. If you’re stuck spawning far from action (like in Ground War), it’s irrelevant. And yes, the grind is steep. 100,000 XP is no joke, especially since you need to activate the challenge before the XP counts. But for people who already play a lot, it’s a fun side goal with a perk that actually changes how you play.
Bottom line: Vengeance is a high-risk, high-reward perk. It’s not overpowered, but it rewards players who like to stay in the fight. If you’re aggressive, play fast, and know how to capitalize on timing, it’s worth it. If not, you’ll probably be happier sticking with the classics.